Friday, April 29, 2016

Surprise! New Series!



Writing in Geek!

Okay, last new series for a while. I had the idea, so, I went and did it. Thus why no updates, or new RKI Radio Theatres. I'd like to differentiate it from the others somehow, so, later episodes might be retooled, but for now, think of it like a spin off of Rantin' & Raven. (Only fair, since Rantin' & Raven is a spin off from the Writing in Geek Blog!)

I just had this thought about Dr. Doom, and I haven't posted on the blog in a while. So, since I've got the youtube thing going, I thought "Hey! Let's just toss up a new series!"

Monday, April 25, 2016

New R&R as well as the premier of Collecting Game!


And, as announced in said video (and on here forever and a half ago!), Collecting Game!


It feels so good for an idea to finally come to fruition!

There will, of course, not be an accompanying Collecting Game video for FFVII. You'll have to wait for the next series after. (What, you don't think I have these all planned out?) Every other series, so the game after this upcoming one, you can eagerly anticipate the Collecting Game video to return. Until then, I hope it helps you find a copy that you're looking for!

Sunday, April 24, 2016

Quiet, Please arrives on RKI Radio Theatre!


Easily one of the best series that old time radio dramas have to offer. And the last of the four initial offerings from RKI Radio Theatre! Be sure to stick around for more of your favorite, and feel free to check out the other three shows in the meantime! (As well as RKI's other offerings!) The second set of radio shows will premier after the conclusion of these.

Saturday, April 23, 2016

The Mysterious Traveler joins the RKI Radio Theatre rotation! Plus an RKI Channel Update!


Sci-fi, Horror and now Mystery! What Genre will come next? (Will it be a show that is impossible to quantify? I think it might!)

And if you were curious, yes, another Rantin' & Raven will follow the fourth series premier on RKI Radio Theatre. With some more gaming goodness to follow! As for Game Knight... I'm currently hard at work on the scripts, with seven episodes done so far. (of an as yet unknown amount, as I'm having to cut episodes in half due to length.) I may begin filming them shortly to catch up while I continue writing the rest of the series.

Anyway, hope you're enjoying RKI Radio Theatre, and that you're looking forward to FFVII as much as I am!

Friday, April 15, 2016

Introducing Rantin' & Raven!



Premiering the new opinion show over on the RKI Channel! Just a quick intro to the whole thing before we get into better topics. (But then, you dear readers of the blog already know about it!)

Tuesday, April 12, 2016

Youtube FFVII Update

Hoooo boy! Seems to be taking forever, doesn't it? But I figured it's about time for another update.

For the record, no, the previous sneak peak was not an April Fools joke. Game Knight Series 2 will be none other than Final Fantasy VII! That should give you some idea of what's taking so long. There were a few setbacks, but things are progressing. In the next week, Gameplay filming will be complete. I've got a few more things to collect, Two weapons to kill and a Final Boss to take down. But to give you some idea... Chocobo Breeding alone... was an entire session... I spent my night breeding Chocobos. Six Hours Of Breeding, Racing and Resetting. Six. Hours. Don't worry, there's a TON of editing to come so you wont be sitting through it all. I suffer so you don't have to!

I'm still trying to decide the length of the episodes and how much to cut down. I want to represent the game as much as possible, while cutting it down so that you folks aren't sitting through hours of wandering and random battles. Currently, the set up I had in mind wont work as that would end up being 18+ episodes of 2+ hours a piece. That just wont fly. So, these will be heavily edited down. Though the episodes will likely be longer than the first series. I've already recorded about 40+ hours of footage, compared to Mega Man X which can be beaten in under 2 hours. (This is one of the setbacks as I have to keep clearing my camera's card off.)

After Recording is complete, I'll work more heavily on the scripts. Of which, I'm expecting controversy. Because, as one knows, FFVII must be 100% exact as presented originally, with any change a heresy. So, I'm looking forward to the reaction! Can one gain negative viewers? We'll see!

I am considering beginning to post the other series in the meanwhile. I had wanted to wait till I had them all together, but obviously, it's taking longer than expected. I'll probably finish Gameplay filming, then start posting Rantin & Raven, Collecting Game, and RKI Radio Theatre as I work on the scripts and film them.

So stick around!

Tuesday, March 22, 2016

RKI Channel Progress Update

Just thought I'd drop by and leave a little progress update since it's been about two weeks now since the last video.

I'm working on everything at once. But it will be a little bit longer unfortunately.

I've filmed the RKI Radio Theatre episodes and am QUITE pleased with these early efforts, it's something I see lots of potential with in the future to have fun with. I filmed about 52 episodes worth in one night so they'll be GREAT output boosters. I've just got to edit the footage down into the individual episodes, which still takes a bit of time. Mostly because I'm still shaping the series as I'm doing so. The next batch will go a bit faster because I won't have to make intros and outros and the like. I'm REALLY looking forward to posting these.

Collecting Game is in the can, and just requires editing. I need to get some quick gameplay footage to add but mostly it'll take some editing.

I've also filmed 7 episodes of Rantin & Raven. Unfortunately, this is what's slowing me down. As I was editing the episodes today, I realized... They're just TERRIBLE. Once again I'm reminded that speaking is not my forte. The footage is just chock full of pauses (not a terrible problem) and overused words. (a HUGE problem) The introduction episode turned out well enough, but I just was not happy with the following episode. I didn't do justice to the topic. At all. I'm a writer for a reason, it's how my mind focuses and works best. So, because I want to produce the best material possible for you, I'm jettisoning the original unscripted approach and moving over to a scripted series. (This is not abnormal for me, as stated in the episodes, I played Mega Man X 8 times trying to figure out a way to approach the whole thing.) This will delay things a bit, but will result in something FAR more watchable in the end. I'll begin working on scripts after posting this. These will still be produced quicker than Game Knight episodes but it's frustrating to be slowed down. But again, such is the nature of forming a new idea. You gotta do things wrong before you can do them right.

Game Knight will begin filming soon. No other updates there. The main problem is I must work on these at night to reduce environmental sound. Everything else I can work on in the daytime.

Speaking of sound... guys... really... The terrible sound in the Game Knight episodes? Yeah, gone. I can't tell you how happy I am with the new sound. Huzzah for knowing your equipment better! So, another part I'm excited to share.

So, I've got a ton of cool stuff coming. I just want to get a good backlog before I begin posting them again so we don't have these long hiatuses in the future. I'm trying to get a rhythm going where I have stuff to post WHILE working on the behind the scenes stuff. But that of course means working on a ton right now and holding onto it for a bit.

But rest assured, when the RKI Channel returns, it'll be bigger and better than ever!

Saturday, March 12, 2016

Game Knight: Mega Man X - Episode 8, THE FINALE! Plus Bonus!



Here it is, the overly long conclusion of Mega Man X!

With that done, here's a small bonus, a scripted episode I didn't even film! (Because who wants to watch me ramble about the intro for a whole episode?) If you were curious as to compare what an episode "script" looks like prior to filming.

Prologue

“Though they go to great pains to indicate the year is 21XX, the little computer prologue tells us that it is no earlier than 2114, per the Copyright date on Dr. Cain’s Computer.”
“Also: NOM comporation?”
“NOM NOM NOM.”
“That is a SHIT TON of memory. I’m guessing Dr. Cain likes Illegally downloading High Def Movies.”
“Who wants to bet Dr. Cain’s passcode is ‘CAPCOM’?”
“Woah! Hang on! ‘Broad-range Eye Camera’? …Aaaand it points to the gem thing? Soooo… X is a cyclops? …And the eyes are just like… painted on…? *Nervous look*”
“HAYATOM Inc. Was originally MOKUDO Inc. In the Japanese version.”
“HAYATOM could be a refrence to the given name, Hayato, which has origins as a regional people and Samurai title, literally meaning ‘Falcon-Men’. MORE likely however, is that this is a coincidence and whoever translated it was all like ‘Let’s come up with some nonsense word that sounds vaguely electronic, like Hitachi or whatever.’ ‘Got it! Like in kung fu! HAI-YAH! Toss an OM on there and we’re good.’ ‘Brilliant!’”
“Mokuoo on the other hand… I’m having trouble pinning down… It COULD reference the word ‘Moku’ which tends to mean ‘Tree’ but is also used in computer science meaning a data structure.”
“‘Accumulative Energy Generator’ is pretty much the definition of Technobabble. You could have an Accumulative energy COLLECTOR, which would collect the energy that has accumulated in X. OR you can have an (insert other word) generator, which generates that form of energy. The name COULD mean it generates progressively more energy, but then that would mean X would just explode. (Kinda like the Mavericks… Hmmm…) Instead that name seems to indicate it accumulates energy that it has generated… in other words, it generates energy that just sits there to be collected by the generator, which doesn’t sound like a very efficient energy system. At this point, why not just call it a Zero Point Energy Generator? At least base you technobabble on an actual theoretical concept. However, they can’t because…”
“Fuel Tank. X has a Fuel Tank. Which is no surprise as that’s what his life bar is. He drinks glow balls (NUCLEAR glow balls, X is definitely not green.) and recharges. But then, why have this nonsense generator bunk?”
“If, at this point you said ‘It’s just a SNES game!’ Get out. Just get out.”
“Now check out the arm diagnostics. This is just fine technobabble. An ‘Energy amplifier’ which would just be the charge shot, and the ‘variable weapon system’ which is boss goodies. See? Simple.”
“As an aside… The variable weapon system is Nanomachine based, right? That’s… really the only way he can convert energy into solid objects like cutters and torpedoes.“
“Also? Mega Buster Mark 17. SEVENTEEN! That’s WAY higher than any Buster the Previous Mega Man was shown to use.”
“I’d also like to point out that the original Mega Buster was supposed to be Solar Powered. Which MAY be what the whole Accumulative energy nonsense was all about.”
“Not much to say about the legs, other than it’s a nice little detail that the Dash is listed as optional.”
“Uh…Shouldn’t X have a ‘Lightweight Titanium X Alloy Skeleton’ and a ‘Reactive armor skin’, not the other way around?”
“By the by… X has ‘Lightweight Tutus’ in his head.”
“Woah, now hang on… so… the original Mega Man… didn’t? He was just a robot? He didn’t think, feel or make descisions? That uh… makes him extra creepy, especially in his Rock form. Just imagine a little robot kid staring at you with dead machine eyes…”
“Yup, I just ruined the original Mega Man for you. You’re welcome!”
“Oh look! Asimov rules!”
“This… opening note and the ending seem to indicate this game is WAY darker than it seems to be presented… THIS seemes to indicate X is like on the verge of snapping at every moment from his prototype brain, and thus is always depressed about having to shoot stuff. I mean, jesus Light, way to paint a bleak picture.”
“Hey look! 30 years. So we can assume that, based on the copyright date, that X was sealed around the 2090s at the latest. Though it COULD have been MUCH earlier as Mega Man clearly started in 2008. (200X in the first game, one year passes for the second game, then the third game takes place in 20XX, thus requiring an x to hide the tens digit.)”
“…Yeah, Mega Man is an anachronism! Feel old yet?”
“But as Light specifies ‘Do not disturb UNTIL that time’, the idea must be that Dr. Cain was heeding this warning to not awaken X, meaning only that amount of time had passed.”
“Now, I mention all of this for two reasons.”
“One: 30 years is NOT that long for people to forget all the advanced robots that Doctor light built back in 2008. Dr. Cain acts like Reploids are a huge leap, and not a natural evolution of those original forms, like he’s never seen a humanoid robot. Unless there was some major catastrophy that wiped out that information in the years between.”
“Two: …uh… Dr. Light is clearly a man in his fifties or sixties in 2008. So that means that he lived to the ripe old age of ONE HUNDRED AND FORTY! At LEAST…”
“Dr. Thomas Light. Depressed Old Bastard.”
There you have it! Stay tuned for more updates on the next Game Knight series that will take us on a little FANTASY... It'll be a long one!

Plus of course, the previously announced three further shows. It'll probably be a few weeks while I work on these, but we'll see!